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The table below lists the supported mobile device operating system (OS) versions required for running applications created with the Vuforia SDK.
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This section provides an overview of both hardware and software requirements for using the Vuforia SDK with Unity. The VR hardware and software then treats these objects as if they are anchored or connected to specific real-world locations or objects. This form of tracking relies on technologies such as GPS, accelerometer, gyroscope and more complex image processing algorithms, to place virtual objects or information in the environment. Markerless trackingĪpplications using Markerless tracking are more commonly location-based or position-based Augmented or Mixed Reality. This makes it easier for image recognition and tracking algorithms to recognize them. For Image Targets, use images containing distinct shapes with complex outlines. They are images you manually register with the application, and act as triggers that display virtual content. Image Targets are a specific type of marker used in Marker-based tracking.

The simplest and most common type of marker in game applications is an Image Target. Marker-based tracking can use a variety of different marker types, including QR codes, physical reflective markers, Image Targets and 2D tags. When your device’s camera recognizes these markers in the real world (while running an AR or MR application), this triggers the display of virtual content over the world position of the marker in the camera view. In AR or MR, markers are images or objects registered with the application which act as information triggers in your application. Among these concepts are forms of tracking and marker types commonly used in Vuforia applications. Important conceptsīefore learning more about Vuforia and its supported features, you need to understand a number of important concepts. You can use any device with a camera to test AR/MR games and applications built in Unity with Vuforia. See the Vuforia API reference for more information about classes, properties and functions used in the SDK.
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See the Vuforia page on Devices for a full list of supported devices. Vuforia supports many third-party devices (such as AR/MR glasses), and VR devices with back-facing cameras (such as the Gear VR). A Vuforia AR+VR samples package is available on the Unity Asset Store, with several useful examples demonstrating the most important features of the platform.
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Unity’s integration of Vuforia allows you to create vision apps and games for Android and iOS using a drag-and-drop authoring workflow. Vuforia is a cross-platform Augmented Reality (AR) and Mixed Reality (MR) application development platform, with robust tracking and performance on a variety of hardware (including mobile devices and mixed reality Head Mounted Displays (HMD) such as the Microsoft HoloLens). Improved DeviceTracker performance when using FUSION_PROVIDER_VUFORIA_SENSOR_FUSIONįixed an issue causing a black screen when the device is resumed from a long pauseįixed an issue causing performance degredation on Galaxy S5 Mini
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Model Target databases generated with Model Target Generator 7.5 will not work with versions of Vuforia Engine older than 7.5įixed an issue that caused occasional crashes when performing a Ground Plane hit testįixed an issue where tracking would degrade when redetecting an object after tracking loss New List-based access methods replace deprecated index-based access methods. Improved the tracking performance of Model Targets on objects low on features such as models with no texturesĪ new List type has been introduced to simplify access to collections of objects through the API.

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Increased small target detection (now detectable at 2-3x the distance) for Image Targets, VuMarks, Cylinder Targets, Multi-targets, and Object Targetsĭevelopers can now access External Cameras through the Driver Framework supporting UWP and Android Write a Review Vuforia SDK freeware - The Latest Versions History 7.5.20 Top Freeware Keywords Show more Show less
